Ultra-realistic driving for the Xbox
Project Gotham Racing 2 is one of the best driving games on the Xbox. Although it has arcade-ish elements, like the "kudos" system that rewards flashy driving like power slides, it hewed more to the school of realism that tries to emulate real-world physics and driving performance as closely as possible.
I have a good half-dozen driving games for the Xbox, and have always viewed PGR2 (and its predecessor) as sort of like the nice sports car you keep in the garage -- great for taking out on weekend drives, but a bit much to have to deal with every single day. (Actually this was much more true for the first PGR, many of the difficulty issues were resolved in No. 2). Titles like Burnout 2 were more like daily drivers that you could log serious hours in without tiring.
Now it looks like Forza Motorsport is set to grab the realism crown, at least for the Xbox. Gamespy has the most in-depth preview of the game I've seen yet, and it sounds stunning.
The developers have taken hundreds of engine, car and environmental factors into account to try to make the most realistic driving game ever. Road temperature, tire condition, and the quality of individual engine parts will affect how the cars drive. Unlike the PlayStation 2's Gran Tourismo, the cars can get damaged, with corresponding impact on performance.
I'm revved like a redlining Subaru WRX STi.
I have a good half-dozen driving games for the Xbox, and have always viewed PGR2 (and its predecessor) as sort of like the nice sports car you keep in the garage -- great for taking out on weekend drives, but a bit much to have to deal with every single day. (Actually this was much more true for the first PGR, many of the difficulty issues were resolved in No. 2). Titles like Burnout 2 were more like daily drivers that you could log serious hours in without tiring.
Now it looks like Forza Motorsport is set to grab the realism crown, at least for the Xbox. Gamespy has the most in-depth preview of the game I've seen yet, and it sounds stunning.
The developers have taken hundreds of engine, car and environmental factors into account to try to make the most realistic driving game ever. Road temperature, tire condition, and the quality of individual engine parts will affect how the cars drive. Unlike the PlayStation 2's Gran Tourismo, the cars can get damaged, with corresponding impact on performance.
I'm revved like a redlining Subaru WRX STi.

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