Doom
It appears that the upcoming movie based on the "Doom" video games may not completely blow chunks the size of large mammals.
One of the moviedorks experts over at Ain't It Cool News got an early look at some of the footage from the movie, which stars The Rock and, more interestingly, Karl "Orc Slayer" Urban.
Contrary to the early, pissed-off buzz from the game community that the movie would abandon referrences to Mars and Hell, the two key premises of "Doom", it seems that it is sticking quite faithfully to the game's roots.
In what might be the most interesting development, the movie has an FPS sequence in which the audience is pulled into Urban's head and then views the demon-blasting action from the first-person perspective that the original video game popularized so well a decade ago.
I'm actually sort of pumped to see this thing. It won't be out for a few months, which should give me some time to finish the "Doom 3" game. The movie is apparently drawing heavily on that game for its look and feel.
UPDATE: I forgot to include a thought that was one of the original reasons for posting this. The whole FPS-in-a-movie thing may be the clearest example yet of how video games are starting to influence movies.
The movie influence on video games is well-known. There are the prettier and longer expository cut-scenes that help set the scene for the in-game action. There is the growing emphasis on plot. Even "Doom 3", the heir to the original run-and-gun, has a fairly well fleshed-out storyline that was drawn up by a professional sci-fi writer. Another movie influence is the increased use of Hollywood voice talent, from Ray Liotta as low-life Tommy Vercetti in "Grand Theft Auto: Vice City" to Michael Ironsides as Sam Fisher in the "Splinter Cell" series.
But so far, the video game influence on movies has been pretty much limited to just taking broad concepts and characters and grafting on a pro forma story and a bunch of special effects. The inclusion of a FPS action sequence in the upcoming "Doom" movie strikes me as the first significant inclusion of something hithertofore only seen in a video game.
One of the movie
Contrary to the early, pissed-off buzz from the game community that the movie would abandon referrences to Mars and Hell, the two key premises of "Doom", it seems that it is sticking quite faithfully to the game's roots.
In what might be the most interesting development, the movie has an FPS sequence in which the audience is pulled into Urban's head and then views the demon-blasting action from the first-person perspective that the original video game popularized so well a decade ago.
I'm actually sort of pumped to see this thing. It won't be out for a few months, which should give me some time to finish the "Doom 3" game. The movie is apparently drawing heavily on that game for its look and feel.
UPDATE: I forgot to include a thought that was one of the original reasons for posting this. The whole FPS-in-a-movie thing may be the clearest example yet of how video games are starting to influence movies.
The movie influence on video games is well-known. There are the prettier and longer expository cut-scenes that help set the scene for the in-game action. There is the growing emphasis on plot. Even "Doom 3", the heir to the original run-and-gun, has a fairly well fleshed-out storyline that was drawn up by a professional sci-fi writer. Another movie influence is the increased use of Hollywood voice talent, from Ray Liotta as low-life Tommy Vercetti in "Grand Theft Auto: Vice City" to Michael Ironsides as Sam Fisher in the "Splinter Cell" series.
But so far, the video game influence on movies has been pretty much limited to just taking broad concepts and characters and grafting on a pro forma story and a bunch of special effects. The inclusion of a FPS action sequence in the upcoming "Doom" movie strikes me as the first significant inclusion of something hithertofore only seen in a video game.

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